I'm curious how that will play out in ME3, I don't think I've played the game with those two missing. Everyone was loyal, and I thought I had used everyone to good effect in the closer. I ended up losing Legion and Mordin Solus, which surprised me. Creepier, of course, but conceptually similar. I also forgot how similar Reapers taking humans to make another Reaper is to how Celestials are made in the Marvelverse. Felt more like the team therapist than the actual team therapist. I forgot how many of the support missions were basically "daddy issues". enemy hit by Overload -> Incinerate will produce Tech Burst, whether he is killed by Incinerate or not.Finished ME2. Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. Effect is similar to Overload's Chain Overload upgrade. Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Can be detonated by any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). Can be set up by: Overload, Energy Drain, Disruptor Ammo, Sabotage Note: Same as Fire Explosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion. Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage. So, in this case, Overload would have to do sufficient damage to outright kill a burning enemy, in order to cause a Fire Explosion. it will not work, if an enemy is hit by Incinerate -> Overload, and still has HP left after that. Note: Enemy MUST be killed by the second power, in order to cause a Fire Explosion. The effect is similar to blowing up Pyros with Overload in ME2. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a direct damage power. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo It's the same principal as with biotic combos, but they function in a slightly different manner. There are also some new combos in ME3, that involve Tech or Combat elemental based powers. Reave - Warp/Throw/Shockwave/Charge/Nova/Cluster Grenade Shockwave (only with Rank 6 Lifting Shockwave evolution) -> Warp/Throw//Charge/Nova/Cluster Grenade/Reave Lift Grenade -> Warp/Throw/Shockwave/Charge/Nova/Cluster Grenade/Reave Warp -> Throw/Shockwave/Charge/Nova/Cluster Grenade/Reave Pull -> Warp/Throw/Shockwave/Charge/Nova/Cluster Grenade/Reave Stasis -> Warp/Throw/Shockwave/Charge/Nova/Cluster Grenade/Reave Sigularity -> Warp/Throw/Shockwave/Charge/Nova/Cluster Grenade/Reave And they are the only two biotic powers in the game, able to set up combos on armored targets, such as Turrets and Atlas mechs. They can also set up combos on enemies with defenses (shields/barriers), so they functions similar to Stasis in this regard. Warp & Reave are unique because they can either set up or set off biotic combos. armored targets such as Atlas mechs and Turrets. It is, however, completely ineffective vs. Stasis is unique, because it can bypass defenses (such as shields and barriers), and enemies can be detonated while their defenses are still present. Singularity -> Pull will not cause a biotic combo). Not all biotic powers are compatible with each other (E.G. We all know the drill, cast a biotic power on an enemy, and once an enemy is affected by it, finish it off with another biotic power for a damaging AoE explosion. The list comes from Relix on the Bioware forums. Below is a list of biotic and tech combinations. Unlike ME2, there are also combinations with tech powers. For some, the enemy that you target must be killed by the combination. Like Mass Effect 2, there are certain powers that when combined with another can have a devastating effect.
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